Out 29 October 2026 — 88 Metacritic, 91 OpenCritic. Every fact on this site was checked on 28 October 2026.
Phantom Blade Zero

Tales and side quests worth doing

Facts checked 2026-10-28

Quick answer

Tales are the side quests, and their outcomes feed the eight endings. The trophy list names the chains to prioritise: Flesh Lily, Apprentice Healer, A Healer's Mercy, Quick Hand's Requests and Heart of the Banyan.

Tales are Phantom Blade Zero's side quests, and they are the ending system in disguise. Each Tale has more than one outcome, those outcomes accumulate, and the accumulation decides which of the eight endings you reach.

They are also where the game hides its best weapons, accessories and story. Skipping them is not a shortcut; it is a different, thinner game.

How Tales work

A Tale starts with an NPC in a region, runs for a few steps, and ends with a resolution that depends on what you did. Some are short conversations, some are multi-region chains, and a few are gated behind traversal tools you find later.

The trophy list names several chains directly, which makes it a decent index of the ones worth prioritising:

ChainTrophyWhy it matters
Flesh Lily / Apprentice Healer / A Healer's MercyThe Healer's LegacyThree-part chain tied to the Flesh Sculptor's circle
Quick Hand's RequestsLost and FoundRepeatable request line; completion trophy
Heart of the BanyanEven Trees Know SorrowOne of the longer single Tales
Secrets of the Baishan SectThe Last of BaishanFaction story with a sect outcome
The Journey HomeTogether Till the EndCharacter-resolution Tale
Young Master LanA Wanderer's HonorEarly-region chain with a moral fork
A Severed MindsealSpectral BladeTied to the Memory Flower thread
Secrets at the Heart of the LakeForbidden Arts Beneath the LakeMeigu Lake set piece
Bloodline AwakeningPhantom and BladeStory-critical chain

The order that avoids backtracking

  1. Do each region's Tales before the main story moves on. The story can close quests off; regions do not close.
  2. Finish chains you have started. A half-finished Tale usually resolves to the default outcome, which is the one you did not want.
  3. Take the traversal-gated ones last within a region. If a door will not open, it is a later tool, not a bug.
  4. Check the trophy list at the end of each region to see which chains are still open.

Official Phantom Blade Zero screenshot

Why the outcomes matter

The endings are decided by Tale resolutions, not by a final choice. That means the "best" outcome is not always the one that feels kindest in the moment: several chains reward following a character's request over protecting them from it.

This page deliberately does not list which outcome leads where. The endings page explains the structure; the choices are yours to make with the information the game gives you.

Tales and the trophy list

Eleven trophies are quest completions. If you are chasing the platinum, the Tales are not optional content — they are two-thirds of the list. The trophy page maps each one.

FAQ

Are Tales missable?

Yes. Advancing the main story past a region can close specific quests, which is why the advice is to finish regional Tales before moving on.

Do Tales give weapons?

Some do, and several give accessories or materials. The boss drops are separate; see the boss list.

Can I do Tales after the story?

Some, not all. The regions stay open, but quest states resolve with the story, so late cleanup is unreliable.

How many Tales are there?

S-GAME has not published a count. The trophy list names nine chains directly, and there are more without trophies.